“Aurora Noir” is a retrofuturist image series by Tel Aviv digital artist Tim Razumovsky. With art deco robots, cyborg private detectives, an automaton jazz orchestra, and monumental public works, it’s like Blade Runner if Blade […]
Digital artist Michael Black’s renders feature an insane amount of detail. Be sure to click on these to enlarge, and to visit Mr. Black’s ArtStation page.
Polish artist Reliah Szade paints a dark cybernetic mythos of techno-deities and tragically wounded transhuman heroes. Plenty of inspiration here for your next Shadowrun game.
Japanese digital artist and concept designer Takayuki Satou, AKA esteo., combines a clear understanding of engineering with manga-inspired sci-fantasy characters to depict a novel cyberpunk dystopia in near photo-realistic quality. Find lots more on the […]
Del was right. Everywhere Nio might want to go was only five minutes away. Raffe’s Day and Night was a further ten outside town. The sky darkened completely on the drive. The last glow in […]
Dutch production artist and illustrator Wouter Gort continues to be an influence on my writing, particularly my novel-in-progress, first in a planned series called Science Crimes Division. Perhaps I’ll hire him to draw the graphic […]
While many of the fantastical works of Chinese artist Yintion Jiang are classically rendered, some look like photographs of technology that doesn’t exist yet. Fascinating! Find more by the artist on his ArtStation page.
The VFX images of Spanish concept artist Antoine Collignon are spectacular both for their cinematic realism and their dramatic composition, where the focal point places the viewer right in the middle of the action. Find […]
Despite being somewhat stylistically derivative of the stock cyberpunk aesthetic (as well as artists like Beeple and Josan Gonzales), the illustrations of professional VFX artist Nick Sullo — who worked on the original Stranger Things […]
The sketches and drawings of Shanghai artist Yang Jialun (AKA Dirty Iron) present a wonderful contrast. While on the one hand they are rendered with blueprint-like precision, on the other, their subjects are grimy and […]